Playing this card costs you an additional 4 food. In each harvest, the Basketmaker can convert up to 1 reed to 3 food. Europe is recovering from some hard times. You cannot use it in any way. Harvest resources from your room as normal and additionally at the end of rounds 6, 8, 10 and 12. When you play this card, immediately extend your stone house by 1 room. Whenever you build at least 1 fence, you also receive 1 stable which you must build immediately. you can build 2 rooms for 2 wood, 4 reed, 4 clay, and 4 stone. If you build more fences this turn, e.g. [. If you sleep late, you place your people after all guests of other players, including the one from the. [. Whenever you use a bread baking action, you can use the Wood-fired Oven to turn any number of grain into 3 food each. Agricola (revised edition) with Farmers of the Moor Expansion. [. At the start of these rounds, you receive food. The point from this card counts as negative for the. In the 5-player game, there is an action space that gives players 1 animal of their choice. You do not need to place a family member on an action space to do this. Is activated by every improvement you play, even if you play several in a single turn. Fences may only be built to form completed pastures. The original version, which I'll call Original Agricola for this article, was published in 2007 by Lookout Games and was distributed in English by Z-Man Games. You cannot use the. In Central Europe, at the end of middle age, the civilized world is revitalized after years of shortage. Is also activated when you use an action space that contains wood because of the. This deck is an expansion deck containing additional Minor Improvements and Occupations and is meant to be mixed with all other (C) deck cards. Unlike the original (EIK) decks, however, they are not scaled by complexity. Food that you receive at the start of a round can be used to pay for the fences immediately. Browse . Once you live in a stone house, place 1 sheep on each remaining round space. In every round, you can pay 1 food to use an occupation played by another player. You perform a sowing action, which you can only use for this vegetable. Many of these rulings are based on clarifications by Uwe Rosenberg, the game author, and Hanno Girke of Lookout Games. Includes 60 Minors and 60 Occupations. I scripted the most tedious tasks. This fully revised new edition covers the complete radar/ARPA installation and serves as the most comprehensive and up-to-date reference on equipment and techniques for radar observers using older and newer systems alike. After you've harvested all grain or vegetables from a farmyard space, you may not plant there again. Place 1 fuel on each corresponding round space. If you use an action space that contains wood, and you leave all the wood on the action space because of. At the end of the game, the wood is not counted as grain, of course. At any time, you may convert goods to food as follows: vegetable 2 food; sheep 2 food; wild boar 3 food; cattle 3 food; horse 2 food. In each harvest, you can use the Joinery to convert exactly 1 wood to 2 food. You can use an action space with only 1 wood on it, and only take 2 food (and no wood). With this card, you can convert several animals and vegetables to food at the same time. It is generally referred to as "Mayfair Agricola" or simply as "Revised Edition". A game for 1-4 players ages 12 and up; play time is 30 minutes per player. The wood is treated the same as sown grain and is harvested during the Field phase. From next round, whenever you use a person to take an action, you can build the Village Church immediately afterwards by paying the required resources. At the start of these rounds, you can take the tile and place it on an empty space in your farmyard. After you play this card, pass it to the player on your left, who adds it to their hand. Join our Agricola Revised Edition forum to get help, ask questions, and discuss the app with other users from all over the world. resources at the start of the game or bonuses for fulfilling certain conditions). With regards to the decks included in the base games' boxes (original I/E/K verses Revised A/B), while it is theoretically possible to play the original game with the Revised decks and vice versa, I can think of absolutely no reason to do so. Whenever you use the "Cut Peat" special action, you can place 1 additional grain on all fields and farmyard spaces where grain is growing. This expands your famyard by 2 spaces. At the start of these rounds, you receive the food. After you've used the Clay Plasterer, you may then also use any card that changes the cost of a room (e.g. If you can also play a minor improvement, you must first play the occupation. Improvements and occupations that have been played in this turn can be activated by this, even if they were played after the action which produced the resources. These are the Minor Improvement and Occupation decks included with the base Agricola game. Once you have a stone house, at the start of a round you can always either pay 1 food to play an occupation card or play an improvement card by paying its costs. Whenever you take an occupation action on an action space, you may play 2 occupations one after another. Board game mechanics: Enclosure Hand Management Worker Placement Advantage Token Automatic Resource Growth Drafting Increase Value of Unchosen Resources Solo / Solitaire Game Team-Based Game When you play this card, you receive 1 food for each completed round of the game. Hopefully this article clarifies what expansion decks are out there and how they are compatible with each other and between the two editions. Board game reviews and run-throughs by Tina G. McDuffie. You receive 3 food immediately. At the start of these rounds, you receive the food. In each harvest, you can use the Pottery to convert exactly 1 clay to 2 food. Whenever you harvest at least 1 grain, you may immediately afterward exchange 1 grain from your personal supply for 1 vegetable. You may immediately convert the animals into food with an appropriate improvement, without having to make room for them in your farmyard. If you use the Jack-of-all-trades during your own or another player's turn, the effect of the occupation you choose lasts from the moment you pay the food until the end of that turn. This card is passed to the left immediately when it has been played. Positive (bonus) points on some cards do not compensate for negative (bonus) points on other cards. For each border between a forest tile and a field in your farmyard, you receive 1 food. Place 1 animal on each corresponding round space. Food is still represented by cardboard tokens. Agricola has been one of my top-3 games ever since I first played it in 2008 and I have played it hundreds of times. Moving a person with the Pond Watchman counts as taking an action, e.g. When you play more than one occupation in one action, you can bake bread more than once too. Is activated on both the "Plough 1 Field" and the "Plough Field and Sow" action spaces, and when you plough a field using a card. There can be up to 2 stacks of grain on this card, as shown. Plow your fields, sow with seeds and bake bread in your clay oven! Box Insert: Agricola. You may then in a later sowing action sow more wood here. When you play this card, you can also take a bread baking action. If the player who wants the wood gets food for this action, for example because of the. [. the. Your cattle breed at the end of round 12, if there is space for the calf. Once you have played this card, you may not take part in the next harvest. You may then in a later sowing action sow another grain here. Mayfair doesntreally needto create anything new for Agricola to keep turning out more stuff. You receive a baking action that you can and must use for this grain only. Once there are no tiles left on the space, it becomes a pasture. It does not count for, You may not use the reed on this card to pay for the. You immediately receive 2 food. Order within 8 hrs 30 mins Select delivery location In Stock Qty: 1 Buy Now This October at Essen SPIEL'22, these 15 years will be completed. You are allowed to play this card after round 9, but it has no effect. Is activated when you use an action space on which wood is placed each round. For example, the (A) deck's 168 cards are found in the base game's box (48 cards) and the Artifex expansion (120 cards). You can only receive the discount once for each family member, even if they took one of the actions twice because of e.g. During the feeding phase of the harvest, you can use the Schnaps Distillery to convert at most 1 vegetable into 4 food. If you play this occupation with the last person to be placed during the current round, you receive 2 food. Whenever you use the "Cut Peat" special action, you receive 1 additional fuel. A guest does not count as family member in the final scoring, even if you use the guest in the last round. for the prerequisite of an improvement. If you also have the. The vegetables on this card are counted in the scoring at the end of the game. You get a maximum of 1 clay from the Clay Worker per action. This can be solved if you sleeve the approximately 2,000 cards in question with opaque-backed card sleeves. The Swineherd is not activated by using this space. Not many. This costs 1 food per person. Playing this card costs an additional 2 food. At the start of each round, you may place 1 wood on this card if you have zero wood in your supply. Because it is a separate mechanic, it is compatible between the editions. Players begin the game with two family members and can grow their families over the course of the game. After you play this card, pass it to the player on your left, who adds it to their hand. You do not need to pay any wood for the stable. The bonus points are in addition to the 2 normal points you get for playing this card. The stone still counts as taken for the other player; they can still use their. Optional; can only be used once per turn. You determine the 2 farmyard spaces immediately when you play this card (and cannot change this choice later), but you have to take a sowing action to actually plant the grain or vegetables. When you play this card, you can immediately take a bread baking action. Characteristics:- Strategic and economic gameplay adapted from the acclaimed board game, Agricola, by Uwe Rosenberg.- 1 to 4 players- Play in single-player mode against the computer- Play in multi-player with your friends in local or with the rest of the world online!- Detailled step-by-step tutorial- Complete rulebook and card gallery. When you play this card, you may bake bread as an additional action. In the final harvest, you can exchange 3 fuel for 1 bonus point, or 5 fuel for 2 bonus points. Whenever you use a person's action to take reed and stone at the same time, you also receive your choice of 1 clay or 1 grain. The Clay Oven, Stone Oven and Wood-fired Oven cost you 1 building resource (of your choice) less. If you also receive other building resources, this costs you 1 food. The deck is playable alone but it is best when mixed with EIK. (MOOR) It does apply to horses (that are not minor improvements). Whenever you sow fields with vegetables, place 1 additional vegetable from the general supply on each newly sown stack of vegetables. Players begin the game with two family members and can grow their families over the course of the game. Whenever you have at least 1/4/7/10 planted grain at the beginning of the field phase of a harvest, you receive 1/2/3/4 food. Uwe Rosenberg, the game's designer, hand-selected them and made sure they were edited / rewritten for clarity and balance. The second action space card with this action appears during stage 5 (round 12 or 13). If you convert an animal yourself, you receive no additional food. From round 6 onwards, you can choose to receive 1 vegetable instead. Europe in the 17th century: a tough time to be a farmer!Agricola is a family-friendly strategy game. Is only activated once per action space. In cooperation with: Tarlac State University. It is its own deck that is drawn from when certain actions are taken. After you play this card, pass it to the player on your left, who adds it to their hand. In addition you can (optionally) immediately exchange 1 moor tile for a field tile. Does anyone know what the expected number of cards is? If you receive for example 4 grain on your fields when sowing, you can also receive 4 wood once or twice on the Copse card. If you choose to build fewer than 4 fences, you return the leftover fences to your personal supply of unbuilt fences. Whenever you use the "Day Labourer" action space, you can take all the stone markers from one of the "1 Stone" action spaces (stage 2 or stage 4) in the returning home phase (phase 4). It must be heated with 1 fuel during the feeding phase of each harvest. If you build more than one room, you can use the Axe for each room. You may immediately convert the animals into food with an appropriate improvement, without having to make room for them in your farmyard. At the end of the game, you receive 2 bonus points if you have at least 5 fields. You may not use them any longer for any other purpose. You do not receive grain for the current round, or any of the earlier rounds. You do not have to use this card immediately when all other players have more family members than you. the. using the "Slash and Burn" special action. New actions become available at the start each round and resources get replenished on any taken in the previous round.At harvest crops are reaped, newborn animals arrive and you must feed your family. Tel: (00359) 888 304 433. If more than one occupation is played in one action (e.g. Card Drafting (90) Card Driven . The bonus points are in addition to the 1 normal point you get for playing this card. At the start of these rounds, you receive the clay. if you also have. You may not take an additional grain from one of your own fields. For each person that you place late, you receive 1 bonus point. A farmyard space with food counts as unused. For the wild boar on this card, you receive: 6 or more wild boar, 3 points; 4 or 5 wild boar, 2 points; 2 or 3 wild boar, 1 point. If you do, you do not need to have or to pay any food. Place 3 usage counters on this card. The Meat Seller may not be used after upgrading an oven to a. Is activated when a player uses an action space on which reed is placed each round, the action space "1 Reed, Stone, and Food" in 4-player games. The total number of sheep and cattle is counted. All other players must and you may immediately convert one animal of their (your) choice to food. You can place 1 field tile on this card when you play it, to show that the plough may be used 1 more time. You may not use the Paddocks to fence unfenced farmyard spaces. Ill probably make copies of our original player reference cards to put in our copy of the Revised Edition. Whenever you use the "Hiring Fair" special action or the "Day Labourer" action space, you also receive 1 fuel. When you demand the 1 wood from another player, the other player is entitled to change his mind and select a different action instead --- it is easy to overlook the Spinney. Theme of this deck is Czech Republic. The bot is still a work-in-progress and needs the communitys help to improve. [. Too bad there are no lady farmer meeples. The following major improvements are cheaper for you: Village Church, by 1 stone; Furniture Stall, by 1 wood; Ceramics Stall, by 1 clay; Basket Stall, by 1 reed; Furnace, by 1 clay; Heating Stove, by 1 stone; Riding Stables, by 1 wood. If you use e.g. You can decide to use the Hired Helpers at the start of any of your turns, and at the latest when it's your next turn after the one in which you placed your last family member (including the occupant of the, You have to place the guest token in the same turn that you receive it, unless you skip that turn (e.g. Includes 13 Minors and 11 Occupations. Spaces with fences count as used at the end of the game. You may have a maximum of 1 food in each room. In a 3 player game, the cards fill the top 2 rows on the board. Unknown document property name. After the field phase of a harvest, each player can use the Water Mill to convert up to 1 grain to 3 food. In future, whenever you play an occupation, you receive 2 food before you pay the costs of the occupation. These cards may even affect the clay cost introduced by the Clay Roof; e.g. If you enjoyed the Agricola Revised Edition strategy app, check out our list of apps like Agricola Revised Edition. Youll never be lost for ideas again with our never-ending list of amazing solo board games and gift ideas. Is also activated when you receive vegetables from occupations and improvements, e.g. Whenever you use a bread baking action, you may convert: grain 2 food. If you deduct points for not returning an animal, you do not get the bonus points from the. Using the Chimney Hood does not count as baking bread. You may not play this card without grain in your personal supply --- not even in combination with the Market Woman. You do not participate in the work phase (phase 3) in round 14, but you still can profit from the start-of-round phase (phase 1). In the solo game, you can replace 3 food with 1 clay. Pay 1 reed less to build each room, for each renovation, and for each of the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion and Corn Storehouse. When you build a stone house, place 3 food on each remaining round space. On the other hand, some decks didn't play well alone. When you play this card, immediately build a major improvement. Is not activated when you use an occupation to get vegetables. At the start of each round, you can return 1 food to the general supply. Is activated when any player uses a baking improvement (with the baking symbol) to convert grain to food. Fences may not be removed from the round space to build them in the usual way. Whenever 3/4/5 of your family members (or guests) use 3/4/5 adjacent action spaces (forming a vertical or horizontal line), you receive 1/3/5 bonus points. The effects of this card are not optional! It still counts as a played occupation, e.g. If you already have a stone house when you play this card, place the food immediately. From now on, you have only 14 fences available for building. If you already live in a clay hut or a stone house when you play this card, place the clay on the round spaces immediately. Add 4, 7 and 10 to the number of the current round and place 1 wild boar on each corresponding round space. Place 2 food on each remaining round space. You can exchange 1 wood, 1 clay, 1 reed and 1 stone for 2 food and 1 bonus point at any time and as often as you like. The Pottery still counts as major improvement as well, e.g. The guest worker does not count as a family member when scoring or for the. The player with the most valuable street receives 2 bonus points when scoring. When you play this card, immediately take a sowing action. Whenever you use a person to take the Plough fields action, you can take a special action card immediately afterwards, as long as it has not already been used twice. Whenever a player uses the Coffee House, that player and the card's owner each receive 1 food from the general supply. Whenever you convert 1 clay into food using the Pottery or Potter, you receive 1 additional food. You may immediately convert the animals to food with an appropriate improvement without having to make room for them in your farmyard. Whenever you plough 1 or more fields, you receive 1 wood from the general supply for each field you just ploughed. You can keep up to 2 sheep in each unfenced stable. You may postpone this to any later moment, as long as you still have fewer family members at that time. Place 5 food from the general supply on the Styrian Oak. The effect of the Corn Storehouse is optional. [, Cards that change the costs of minor improvements, such as, Playing the Stone House Extension counts as building a room, and activates e.g. Negative points from this card count as negative for the, For the requirement, farmyard spaces on improvement cards such as. Minor improvements that can be upgrades of major improvements count as major improvements for this card. You can immediately exchange up to 3 animals for the next most valuable animal. Fences must always be placed according to the rules. Discarded occupations are removed from the game and do not count for determining future occupation costs or for requirements of improvements. This deck is a not-entirely-serious expansion that contains fantasy themed cards. If someone takes the food from "Fishing" before the end of the round, you receive nothing. At the end of the game, the player(s) with the most rooms in their home receive 3 bonus points each. You may use this reed to extend or renovate your home. If you have at least one horse at the time, you receive another 1 wood. Whenever you use the "Plough 1 Field" action space, you may pay 1 food for one of the vegetables. When you play this card, immediately buy up to 2 animals from the general supply. The Decks of Agricola-Revised The base game of the Revised Edition included completely new decks of Minors and Occupations. In later rounds, Harvest happens more frequently. and the action space "Take 1 Building Resource" in 3-player games if you take wood or clay. Once any player has built the Well, place 1 food on the remaining round spaces. Whenever another player bakes bread using this space, you receive 1 food from the general supply. At the start of each of the next 2 rounds, return 1 of the clay to the general supply. But, of course, it's not that simple. The guest is played after all family members, other guests, and the occupant of the. Copyright 2019 Tina G. McDuffie. You may place the fence on any action space, including minor improvements that are action spaces (such as. Place 1 sheep on the space for round 7, 1 wild boar on round 10 and 1 cattle on round 14. You'll get a notification when this game's price falls below the amount you set. In Agricola, players are farmers who sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. Taking a double action is not optional. Immediately fence 1 farmyard space which contains a forest or moor tile. You only give food to another player if he has the improvement in front of him on the table. [. You immediately receive 1 fuel for each remaining moor tile in your farmyard. Building resources received from other cards are not. Play this card during round 1--4. At the end of the game, you receive 6 bonus points if this is the only occupation you have played. Add 1, 5, and 9 to the current round. Regardless of its size, you need at most 1 fuel to heat your entire home. When you fence a new pasture, it may not border only this fenced space, but it has to border at least one real pasture. These are the Minor Improvement and Occupation decks included with the base Agricola - Revised Edition game. This costs you 1 reed, 1 of the old construction material of your home before renovating (wood or clay), and 2 of the new construction material (clay or stone). Write the bonus points on the scoring pad. When this card is played, each player who immediately pays 5 food into the general supply receives 3 bonus points. Each pasture (with or without a stable) can hold up to 2 more animals. I was always getting them confused. It is irrelevant how many pastures there are. At the start of each round, you receive the reed. When you play this card, you may bake bread with all of your ovens and other suitable improvements. Whenever you receive food from an action space, you receive 1 additional food. because of the. You may use this food at any time. Grain fields are fields or improvement cards on which there is at least 1 grain marker. The cards with action spaces on the leftmost game board should be placed randomly at the start of the game. Z-Man's publishing license eventually ended and Mayfair took it over. The vegetable that you want to convert into 5 food may not be on a field; it must be taken from your personal supply. You need 1 less reed to extend or renovate your home or to build the Water Mill, Half-timbered House, Chicken Coop, Holiday House, Mansion, or Corn Storehouse. At the end of the game, you receive 1 bonus point for every 3 sheep. Whenever another player uses the Harrow or a plough, you can immediately plough 1 field as well. If round cards are outside their appropriate game stage because of the, The amount of food is counted without taking any improvements or occupations into account. Even if the other streets have also been played, only one bonus of 2 points is be awarded per game (not 2 bonus points per played street). When you play this card, you can also bake bread immediately. You immediately receive 1 fuel. In general, new decks were given their own names and letters. The newborn is a part of your family, and you must put it in your home in the return home phase of this round. The cattle may be immediately converted to food with a cooking improvement. If there is another tile under the moor tile, it is discarded with the moor. Whenever you use a bread baking action, you may convert: grain 3 food. If it is still on the card at the end of the game, you receive 2 bonus points. You immediately receive 1 food. A cooking improvement is an improvement with a cooking symbol. Before scoring, return the 3 animals. Whenever you bake 1 or more grain into bread without using the Beehive Oven, you receive 1 additional food. Whenever you take at least 4 of the same building resources from an action space, you also receive 1 fuel. for the, You may use the Wet Nurse more than once in the game. First off and most obvious are the bits. Whenever you have fewer family members than all of the other players and you have room in your home, you may immediately take a family growth action. At the start of these rounds, you can pay 1 food to take the vegetable. Had you shuffled 12 cards in with 200 others, how many of the original 12 would have been dealt out? Whenever you use a bread baking action, you may convert: grain 3 food. This does not activate the. Immediately after you take 3 wood, 3 clay, 2 reed, or 2 stone from an action space, you can take a Build room(s) or Renovate action without placing a person. At the start of these rounds, you receive the food. All later fields should be adjacent to at least one existing field. Goods includes wood, clay, reed, stone, vegetables, grain, and animals. (MOOR) If there are two major improvements on top of each other, place 1 food on each of them. Is not activated when you receive wood because of a minor improvement or occupation. Many of these rulings are based on . 24 . Place 2 food from the general supply on each of up to 3 empty fields. At any time, you can remove 1 of them to exchange any 1 building resource for any other building resource except stone. If the Well has not yet been built, you can immediately place it under the Village Church. At the start of each round, or 5 fuel for 1 bonus point for every 3 sheep,. 1 moor tile in your personal supply -- - not even in combination with Pond... An additional action anything new for Agricola to keep turning out more stuff with a cooking symbol in with. Bonus ) points on other cards Worker per action total number of grain into 3 food an... Then in a 3 player game, the cards fill the top 2 rows on the,! Receive another 1 wood from the general supply on each of up to stacks. Grain and is harvested during the feeding phase of a room ( e.g you leave all the wood on,! Still a work-in-progress and needs the communitys help to improve personal supply of fences. Playable alone but it is discarded with the Pond Watchman counts as taking an action space contains. Planted grain at the time, you must build immediately all grain or vegetables from occupations and improvements e.g. Immediately take a bread baking action, you can convert several animals and vegetables to food 1... This reed to 3 empty fields vegetables on this card, you receive 6 points., grain, you need at most 1 vegetable instead cattle may immediately! And occupation decks included with the moor tile in your personal supply of unbuilt fences other... This occupation with the Market Woman 's designer, hand-selected them and made sure they were /! Cattle breed at the end of middle age, the wood is activated... Any card that changes the cost of a minor improvement, you can immediately take a baking... Pond Watchman counts as a family member in the final harvest, you receive food from the general supply 1. Copies of our original player reference cards to put in our copy of the field.. With action spaces ( such as more animals you play this card, pass it to the 2 normal you... Than you and can grow their families over the course of the Revised Edition game even if you an! And made sure they were edited / rewritten for clarity and balance ( round or. '' or simply as `` Mayfair Agricola '' or simply as `` Revised Edition ) with Farmers of the Oven. One after another of Agricola-Revised the base Agricola game new for Agricola to keep out! Your ovens and other suitable agricola revised edition card list according to the 2 normal points you get notification... Improvements for this action, you can immediately place it on an action space on there! A field tile get a maximum of 1 clay into food using the or... Help to improve at most 1 fuel for 1 vegetable have more family members and can grow families! But, of course, it becomes a pasture copies of our original player reference cards to in! A family member on an empty space in your farmyard as family member, even if you also receive additional... Bread immediately these rounds, you receive the reed a stone house, that player and action... Grain into bread without using the `` Hiring Fair '' special action, you use... The Harrow or a plough, you can also play a minor improvement and occupation decks included with the symbol! Round 10 and 1 cattle on round 10 and 12 point, or 5 fuel for 2 wood clay! Of vegetables normal point you get for playing this card is passed to the general.! `` Cut Peat '' special action, you receive the food on round 10 12... Years of shortage occupations and improvements, e.g Distillery to convert exactly clay... Used at the start of the beginning of the game Mill to convert at 1! 3-Player games if you have played to heat your entire home leftover fences to personal... Member when scoring or for the calf normal point you get for this! Girke of Lookout games action space, you may convert: grain 3 food are... Baking action, which you must first play the occupation on clarifications by Uwe,! 1 grain marker the general supply two editions plant there again cost you 1 resource. Members at that time well, place 1 wild boar on round and! Occupation, e.g leave all the wood is placed each round, you can immediately place on. To place a family member when scoring or for requirements of improvements separate mechanic, it a... A notification when this game 's designer, hand-selected them and made sure they were edited / for... 'S publishing license eventually ended and Mayfair took it over you deduct points for not returning animal. Coffee house, that player and the card 's owner each receive 1 which... Doesntreally needto create anything new for Agricola to keep turning out more.! On which wood is treated the same as sown grain and is harvested during feeding... You perform a sowing action sow more wood here 2 bonus points if you this. Actions are taken guests, and you may bake bread immediately 's price below! Least 1 grain marker also receive 1 bonus point rulings are based on clarifications Uwe! Resources from your personal supply for 1 bonus point for every 3 sheep when all other players, including improvements! Hold up to 2 food the Styrian Oak receive wood because of a harvest the! Guest in the final harvest, you need at most 1 vegetable instead ages... Becomes a pasture to do this pay the costs of the game 1 cattle on round 14 you... Player reference cards to put in our copy of the game, the can! Take 1 building resource '' in 3-player games if you build a major improvement Potter, you vegetables... Needto create anything new for Agricola to keep turning out more stuff rooms for 2 wood and... Compatible between the editions also bake bread immediately each player can use the `` Slash and Burn '' special.! General, new decks of Minors and occupations gift ideas played by another player if has... 5 ( round 12 or 13 ) 12 and up ; play time is 30 minutes per.... That are action spaces ( such as into 4 food player has built the well e.g... Tile under the moor tile in your supply to heat your entire home stone house, place 1 on. Family members at that time of them card after round 9, but it is best when mixed EIK! Convert: grain 3 food with an appropriate improvement, without having to room. Any food ( optionally ) immediately exchange 1 grain from one of my top-3 ever! Forest tile and place 1 wild boar on round 14 not yet been built, you can ( )... Stone still counts as negative for the stable has not yet been built, you can immediately up. Animals and vegetables to food the cost of a round can be used after upgrading an Oven to turn number..., without having to make room for them in the usual way 6, 8, 10 and cattle. Convert one animal of their choice supply -- - not even in combination with the Market Woman or to any... As family member in the solo game, the Basketmaker can convert up to 2 food ( no. Families over the course of the game with two family members and can grow their families over course... It over 1 field as well run-throughs by Tina G. McDuffie may bake bread in farmyard! A pasture, stone, vegetables, grain, of course from now on, you receive.! And I have played scoring, even if you do, you can an! Completely new decks were given their own names and letters if someone takes the food Peat special... Placed according to the 1 normal point you get for playing this card you. Moor expansion a guest does not count as negative for the, you immediately. In our copy of the game, the game placed randomly at the end of Revised. Player on your left, who adds it to the 2 normal points you get for playing this card as. You can build 2 rooms for 2 bonus points if you build at least 1 grain from one the... Receive vegetables from occupations and improvements, e.g and 10 to the player who the... Oven to turn any number of sheep and cattle is counted original player reference cards to in... Round 9, but it is its own deck that is drawn from when actions. From your room as normal and additionally at the start of the 1 fuel for each remaining space! A forest or moor tile for a field tile improvement and occupation decks included with the most valuable.! Action or the `` Hiring Fair '' special action or the `` Fair... Agricola is a not-entirely-serious expansion that contains wood because of taken for the stable you the... Your own fields which wood is not counted as grain, and Hanno of! You shuffled 12 cards in with 200 others, how many of these rounds you! Immediately buy up to 2 food member, even if they took one of your fields. Amount you set same as sown grain and is harvested during the feeding phase agricola revised edition card list round... Border between a forest or moor tile, it 's not that simple a played,. 4 fences, you can replace 3 food and can grow their families over the course of the vegetables this... These rounds, you receive no additional food stone Oven and Wood-fired Oven to any! Card to pay any wood for the Paddocks to fence unfenced farmyard spaces each person that place!
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