The game was developed by BioWare and published by LucasArts in 2003. ... KOTOR Manaan Republic Droid.. The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. The door to the training annex is locked if you haven't been approached in Ahto West about missing Selkath. 6. It was in that war that he won the Hero's Cross for his bravery, and received a crippling injury. They'll use grenades so be careful, and combat them with some of your own grenades. Sith Base. Sith passcard: 1, 2, 4, 7, 11, 16 - "22". Manaan Sith Base: Entering training room The only way to get to the training room in the Sith base is to first go to the Cantina in the city. Got to the Sith Base. Show him your passcard, if that’s the path you chose, and he’ll let you in. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. Go back to your apartment and make up your ultimate party with the members of the party you have available. Grab the Repair Kit out of the supplies canister in the corner of the room, and then approach and use the computer terminal there to shut anything off that you think needs shutting off. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. It's easy to do, just know that the middle panel controls both the one on its right and left, the far-side ones control the one next to it and so on and so forth. This is also a sith hangar and a way to get into their base. Bastila keeps giving an attitude. Underwater Star Wars KOTOR Wiki Guide.As soon as you leave the Sith Base, you are apprehended by the Selkath authorities.What for, you ask Well this ruckus and carnage youve caused at the Sith Base is quite illegal and youre going to be held for it.Youre eventually introduced to your Arbiter hell be to you what you were to Sunry earlier.Answer his questions as … IGN & Friends Among Us Charity Livestream, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, CES 2021 Highlights: The Biggest Announcements From The Show, Things Ghost of Tsushima Doesn't Tell You. This is referring to the Sith prisoner on Manaan who has the access code to the Sith base. Keep that in mind! With the resurgence of the true Sith three centuries later, Ahto City once more became an important location. If you've been approached by the Selkath Shaelas in the mercenary enclave of Ahto West about missing Selkath, you'll need to gain access to the north section of the base, either by going to the north computer room to the northwest to lower the forcefield in the security room, or going through the pressure doors in the flow control room to the east. In this corridor, fight off the lone assault droid. She'll tell you that she does indeed have the T3-M4 droid that she was holding for Davik. XBOX. The door at its south end opens to reveal a room containing another trio of Dark Jedi. Top Voted Answer. Sith hangar. Ignore the first door you come to (as it has nothing but a rusted sentry in it), and instead take the door on the extreme left side into the adjacent corridor. Private hangar. Open a new character. The desk has a computer panel which gives you the same options as that of the north computer room unless you overloaded its power conduit to kill the Sith. Taking after the pragmatic stance of their namesake, the order sought the abolishment of the Republic embassy from Ahto City, thereby isolating Manaan from the ongoing turbulence beyond its waters. If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. In addition to that, search the "Strong Box" on each side of the room for Light Battle Armor, 3 Security Spikes, 3 Computer Spikes, Durasteel Bonding Alloy, and 500 Credits. Read up on a droid getting fitted with new shields on the Datapad if you choose, then go back to the previous room where we spoke with the secretary. Agree to the deal, and he'll tell you to go see the droid dealer on the other side of the Upper City and talk to her about buying the droid she's holding for Davik, as it's the only hope we have of breaking into the Sith base. You can use this in your defense upon exiting the base. X360. If you haven't been approached by Shaelas, the door to the training annex will be locked. He suggests that you don't keep him waiting. ... Beside that it should be compatible with everything that doesnt retexture the Sith Bases either at Taris or Manaan. Start the battle by throwing a grenade at the foes, and then shooting them up with your blasters the rest of the way, until all of the Sith in the room are done away with. When all is well, take your A-Team (no pun intended) to the Sith Base and enter it. That is, after you blast through the plethora of enemies within. Again, grenades are good, but be careful of enemy grenades! A long conversation ensues in which Canderous tells you that if you're crazy enough to race Swoop bikes in the Lower City like a maniac, that you'd be crazy enough to break into the Sith Base here in the Upper City and get the launch codes from the base. The droid will open the south door then patrol back and forth along the corridor, but it is too fragile to serve as more than a temporary distraction for what lies beyond: a Sith heavy trooper patrols back and forth just inside, while a Sith elite trooper stands on the south side of the room and a Sith grenadier stands in the southeast corner. Beyond the door at the north end of the corridor on the east side of the flow control room is the security computer room, whose west side is mined: There's also a Sith grenadier with a Disruptor Rifle and three Thermal Detonators on that side and a Sith heavy trooper in the southwest corner, while two Sith elite troopers stand to the east, on the north side of a desk. You can go with her attitude or speak against it. If it fails by this time, try the same course of action another time, using the "Maybe we should do something about Tela" line as a substitute for #4, followed by, "We … He's worth a huge 700 experience points, and when he's dead, you'll gain access to the elevator behind him. Manaan is likely to be the third planet that you visit and as such you should make sure you have read the first paragraph of the Leviathan before proceeding. See the information on the Republic Embassy quest below. Here's what you'll find: a Beam Splitter, Ion Rifle, Energy Projector, Disruptor Rifle, 3 Frag Grenades, 3 Sonic Grenades, 3 Concussion Grenades, a Flame Thrower and a Shield Disruptor. Ask the Pazaak player Gonto Vas in the mercenary enclaveabout the recent murder and he'll tell you about it if you ask him: You can also hear the rumors if you investigate the crime scene, the visitor's hote… Spike the computer (costing you one computer spike) and you'll have access to not only cameras of the entire facility, but access to the gun turret commands and sentry droid commands as well. I tried talking to the judges but I … But the charges you are faced with are far more grave. Have Trask open the second door a… Beyond the north door the corridor curves west, where it's patrolled by a Sith heavy trooper. Ahto City, along with all the other Selkath surface cit… Hero or villain, savior or conqueror you must choose wisely as you alone will determine the destiny of the entire galaxy. Back in the room where you freed that creature earlier, go through the top door there and into a small room. Three Selkath are lying on the floor of the medical room, two dead and one dying: This appears to be a small token of a personal nature. The group of us will make the trip off of the planet with all sides cooperating. With those in hand, go back to the previous room and head leftward to the last two un-explored doors of this area. A Sith security officer stands behind a console in the middle of the room, facing the elevator. I came to Manaan right after Dantooine, The first thing I did was go through the hangar to get to the Sith Base. They shouldn't put up too much of a resistance. 128, 64, 32, 16, 8, 4 - "2". Pay her the 2,000 Credits, talk her down to a mere 1,000 Credits, or better yet, just take it from her and threaten her with Davik's name. PS3. So I think, I'll go back, find him. Otherwise, skip the next few paragraphs. That's a hell of a find indeed. I gave the judges the sith datapad to prove my Innocence. And, of course, feel free to go to the equipment store to buy anything else you might want, although you should be alright with what you have, as long as you upgrade your stuff. 5. If you're willing to spend the necessary Computer Spikes, you can take the sentries offline, and the gun turrets as well. We still have some exploring to do on Manaan before we break into the Sith Embassy! After exiting through area #1, you'll be captured by Selkath … Have Trask open the first door, then have the first Carth cutscene. 21, 18, 16, 15, 15, 16 - "18". First, explore the room on your left. Make sure that if anyone is able to level up that you do so before making your decision. What's interesting about this room is the creature named Duros who is being held in an electronically sealed jail cell in that room. It's not mandatory, and the walkthrough is written without any of the droids or gun turrets shut off. While your high standing among the off-worlders on Manaan may bring you some leniency from them, being a successful swoop rider brings you no credit here, human. He's waiting in the Upper Level cantina, so you now know where to find him. In the room at the right of the corridor, you'll find nothing of interest but a computer terminal. The launch codes are transmitted in space around orbit of the planet Taris to make sure the Sith ships blockading the planet don't obliterate you on sight. After taking the transport from the private Sith docking bay , there's a sealed door behind you to the north: The room beyond the door at the end of a short corridor to the south is mined: Beyond the door in the east wall is a corridor curving north to a door labelled Flow Control Room; beyond that in the west wall is a short corridor leading to a door to a security checkpoint. Take him out with blasters (he has the attack which can freeze you in place, so it's not a glitch if that happens), and when he's dead, search his body for the Taris Launch Codes we came here for, as well as some other goods. Then, search the "first aid" canister in the back of the room to find 2 Medpacs. He is going to be executed because he moved the bodies of those you killed in the very beginning of the game. When they're dead, approach the gas mine in front of the computer terminal and disengage it to make things safe. When his shields drop, he can be damaged and won't last much longer. Fire at them from as far away as possible, and if you see them throw a grenade, well good god man, run! Exit to West Central; West Central Otherwise, they'll still find you innocent after you claim any of the following: Having been found innocent, you're free to leave the Ahto High Court... in Ahto West. I was investigating the disappearances of young Selkath. You'll come to a doorway on your right and a doorway straight ahead, both leading to new rooms attached to this corridor. It is four thousand years before the Galactic Empire and hundreds of Jedi Knights have fallen in battle against the ruthless sith. That's a big find indeed! The plan is simple... you get the launch codes, Canderous will steal Davik's personal starship, the Ebon Hawk, and escape from Taris. She wants 2,000 Credits for it. Well, I'm on Manaan, following this. Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. 1, 2, 4, 8, 16, 32 - "64". When you make all five panels shine red, he escapes (and tells you to do the same)... but we're not done here! The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused. More and more, we Selkath turned to our Force-wielding Order of Shasa--so named for the brave architect of the Sith’s ouster--for guidance. WII. Enter solo mode and cross each vent when it isn't steaming (when the vent behind starts, the one in front has stopped) until the door at the north end is reached, then use the steam control inside on the south wall to the right: However, you can receive experience (at the expense of Computer Spikes) for deactivating the steam vents by using the computer panel on the south wall to the left: Overloading power conduits in the east barracks, security computer room and flow control room kills all enemies in those rooms except for a lone Sith war droid in the southwest corner of the flow control room. Answer to the affirmative, and he'll tell you that Canderous Ordo, Davik's personal Mandalorian "peace-keeper" wants to see you. SITH BASE Complete Overhaul (Taris & Manaan) SITH BASE Complete Overhaul (Taris & Manaan) 3.0 ... drag the extracted files from Part 1 into the KOTOR Override folder. I have tried every combination of options I can think of with no success. Anyways just like Tatooine and Kashyyk, you will be required to pay a docking fee of 100 credits in order to be able to leave the docking area, though you cannot persuade him to reconsider normally … Once that's said and done, we're finished in this room, so go back to the previous corridor and go forward through the door at the top of the corridor, going into the next room. She's easily persuaded, however, into giving you that droid for free. In this next corridor, go down the corridor and fight off the lone enemy. Go farther down the corridor and there will be doorways in front of you, as well as on your left and right. The north end beyond the force field is guarded by two more assault droids. Beyond a door labelled East Barracks in the south wall is a small barracks with a Sith grenadier with a Disruptor Rifle and three Thermal Detonators at its east end and a Sith heavy trooper at its west, which is mined with a footlocker by the northwest wall. Go through the door to your left and into a medical room. Go further up the corridor and swing right into the room there. Credits: I killed off everything and looted everything, I just haven't gotten to the Training Annex in the very north of the base. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). Star Wars: Knights of the Old Republic Q&A [ XBOX] Home. NDS. Get your armor/weapons/gear and talk to Trask. When they are dead, explore the footlocker in the right corner of the room to find an Adrenal Alacrity, an Adrenal Strength, and an Advanced Repair Kit. You'll get Dark Side points, but what the hell, 2,000 Credits is a lot of money! Or will you fall to the lure of the dark side? An Adrenal Strength, 4 Computer Spikes, and 4 Sonic Grenades. Canderous tells you that since everyone knows who he works for (Davik, even if he's betraying him) that if he breaks into the Sith base, everyone knows who he is. Good man. But now when I go back to the Republic office, I am missing the datapad. Otherwise, examine the room you're in. Sunry was a Galactic Republic soldier who fought in the Great Sith War alongside Jolee Bindo. This page contains Star Wars: Knights of the Old Republic, q&a, questions and answesr cheatsguru. Beyond the door labelled North Computer Room in the north wall is a long corridor with seven st… While you have proven the Sith to manipulative and deceitful in their activities here on Manaan, I believe you will have a much harder time defending your actions now. If you've got the datapad from Sith Base (#18), represent yourself (at some point) and show the court the datapad containing Sith plans for a Manaan takeover, and you'll be set free. This time, go through the door at the top of the room and into the next area. Once inside a Twi'lek at the desk (a secretary of sorts) will confront you. As the last hope of the Jedi, you must lead a band of freedom fighters in an epic struggle to save the galaxy. There are three ways to enter the Sith Base, interrogating the prisoner, decrypting the passcard and raiding the landing bay. If you speak to it: You can now enter the base without a passcard. This page contains Star Wars: Knights of the Old Republic, q&a, questions and answesr cheatsguru. If you want the full effect of the experience points that can be earned here, and the items as well, then follow the rest of this walkthrough. Here in this room is a mine guarding a footlocker containing a datapad that outlines the plans the Sith have for taking over Manaan. The corridor to the west curves north to the door of the training annex. This page was last edited on 9 May 2020, at 16:48. She's very, very easy to "do away with" however, as all you have to do is offer her (and give her) 50 Credits, and she'll take off, telling you how much she hates the Sith in the process. There's a footlocker by the east wall in the northeast corner of the room beyond: Beyond the door in the east wall is the south end of a short corridor leading to a junction to the north: to the west end is a door in the north wall labelled Dormitory, to the north end is a door in the east wall labelled Training Room, and to the east end is a door in the south wall labelled Medical Room. 8 3 . The Sith should be no match for you. Some things go too far, off-worlder. You'll fight two sentry droids and a medical droid in here. In this room, you will find a plethora of enemies. He fights with a staff... and although common sense would tell you to fight him with melee weapons, your chance of success is infinitely better if you fight him with blasters. 1 Biography 2 Behind the scenes 3 Appearances 4 Sources 5 Notes and references Following the war, he married a woman named Elora and became an intelligence agent for the Republic. First, go through the door at your left. And you'll need to, if you want to break into the Sith base, which is aptly located across from the droid store, in an independent compound. Once you have been appointed Arbiter by the Ahto High Court, you can return to question Elora about her husband: However, this isn't necessary until you've learned about Sunry's alleged affair with the victim. Working for the Republic and entering the Sith Embassy to steal information or retrieve data the Sith had stolen. Gee... that was easy. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room... Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. Can you master the awesome power of the Force on your quest to save the Republic? Ahto East (Manaan) KOTOR 1: manm26ab: West Central (Manaan) KOTOR 1: manm26ac: Docking Bay (Manaan) KOTOR 1: manm26ad: East Central (Manaan) KOTOR 1: manm26ae: Sith Base (Manaan) KOTOR 1: manm27aa: Hrakert Station (Manaan) KOTOR 1: manm28aa: Sea Floot (Manaan) KOTOR 1: manm28ab: Kolto Control (Manaan) KOTOR 1: manm28ac: Hrakert Rift (Manaan … https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. Now, go to her desk and access her computer. This page has been accessed 143,430 times. Yeah, he's that guy. Winning each tier on the Manaan Swoop track nets you not only credits but also XP. Before leaving the Sith base, save game and make sure you've done everything you came to do: although you can return later, upon leaving you're arrested by a Selkath officer supported by droids, and taken all the way to the other side of the city where you may be sentenced to death if you're not careful: You're taken to prison, where Bwa'lass, the Selkath selected as Arbiter for your trial, speaks to you: Once he's finished questioning you, you have your first opportunity to tell him you'll represent yourself, or share evidence that the Sith are evil if you found the datapad in the training annex of the Sith base while looking for missing Selkath: The truth does not set you free, and pleading guilty results in being sentenced to death: So you should definitely plead not guilty: People who represent themselves may have fools for clients, but allowing Bwa'lass to continue, or interrupting him to claim you're not really a Jedi, also results in being sentenced to death: The last of four remaining chances to interrupt and dismiss Bwa'lass as Arbiter to represent yourself comes after he's thrown you on the mercy of the court: You can be a fool and still get sentenced to death by admitting any of the following: Stating you're a Republic citizen or innocent is to no avail, and the only thing that can now save you from being taken back to the holding cell and electrocuted is being able to give them the datapad from the training annex of the Sith base: presenting it, or the token received from the dying Selkath in the medical room, as evidence if you can tell them you were investigating the missing Selkath is also the easiest way to be found innocent. 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