This page contains Star Wars: Knights of the Old Republic, q&a, questions and answesr cheatsguru. Manaan Sith Base: Entering training room The only way to get to the training room in the Sith base is to first go to the Cantina in the city. Credits: A broken droid is by the west wall, flanked on either side by a Sith war droid identical to the War Droid Mark IV of the security checkpoint. In this large computer room you'll have to deal with two more droids shooting blasters at you. NDS. Then, search the "first aid" canister in the back of the room to find 2 Medpacs. If you're willing to spend the necessary Computer Spikes, you can take the sentries offline, and the gun turrets as well. Leave the room thereafter, and back to the previous corridor. Then, open up the four weapons lockers (footlockers, really) in the room. What's interesting about this room is the creature named Duros who is being held in an electronically sealed jail cell in that room. You'll come to a doorway on your right and a doorway straight ahead, both leading to new rooms attached to this corridor. There’s a door up ahead and a door to the east. Answer to the affirmative, and he'll tell you that Canderous Ordo, Davik's personal Mandalorian "peace-keeper" wants to see you. Here's what you'll find: a Beam Splitter, Ion Rifle, Energy Projector, Disruptor Rifle, 3 Frag Grenades, 3 Sonic Grenades, 3 Concussion Grenades, a Flame Thrower and a Shield Disruptor. Talking to the guy outside can cause the player to run around behind the desk. Manaan: Going for a Swim. 6. The familiarity you gained in your successful defence of Sunry will aid you here, human. All Selkath 'apprentices' only use blaster pistols, with no Force powers. With the resurgence of the true Sith three centuries later, Ahto City once more became an important location. 8 3 . If you haven't activated the Sunry Murder Trial and you speak to Judge Shelkar again after presenting the datapad from the training annex of the Sith base, or the token received from the dying Selkath in the medical room: If you retrieved the encrypted data module from the disassembly room before leaving the Sith base, then you can return it to Roland Wann in the Republic Embassy in East Central. You felt like showing the Sith who was boss after they tried to lure you to the dark side or offer you a job. https://strategywiki.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic/Sith_Base_(Manaan)&oldid=861727. She'll tell you to explain what you're doing here or she'll hit the alarm! In this next corridor, go down the corridor and fight off the lone enemy. There's also a footlocker by the west wall in the northwest corner: The token may be sufficient to convince the missing Selkath that the Sith are evil if you're highly persuasive, but more certain proof can be found in the training room... Two practice droids in the north half of the training room are attacking a Selkath apprentice to the south: Beyond the door in the east wall in the northeast corner is a short corridor ending in another door, beyond which is a Dark Jedi Master flanked by a Selkath apprentice to either side: Focus on him: if Improved Energy Resistance is used, his two 'apprentices' go from being relatively harmless to completely harmless. And you'll need to, if you want to break into the Sith base, which is aptly located across from the droid store, in an independent compound. There are three ways to enter the Sith Base, interrogating the prisoner, decrypting the passcard and raiding the landing bay. 21, 18, 16, 15, 15, 16 - "18". Top Voted Answer. Once that's said and done, we're finished in this room, so go back to the previous corridor and go forward through the door at the top of the corridor, going into the next room. A Sith diplomat will be there. (By telling the Sith Governor, at the beginning of the battle that you're going to kill him right away, you'll gain Dark Side points!). The group of us will make the trip off of the planet with all sides cooperating. Read up on a droid getting fitted with new shields on the Datapad if you choose, then go back to the previous room where we spoke with the secretary. This page has been accessed 143,430 times. The key to letting him go is to manipulate the control panels on the wall across from him. Underwater Star Wars KOTOR Wiki Guide.As soon as you leave the Sith Base, you are apprehended by the Selkath authorities.What for, you ask Well this ruckus and carnage youve caused at the Sith Base is quite illegal and youre going to be held for it.Youre eventually introduced to your Arbiter hell be to you what you were to Sunry earlier.Answer his questions as … You will see a Selkath deep inside the room. I have tried every combination of options I can think of with no success. You're challenged upon entry: The easiest thing to do is express support for the Sith, moving closer to the dark side of the Force: If you speak to Shasa or the three Selkath apprentices: You can kill them instead, moving much closer to the dark side of the Force if this is your first response: Shasa uses a Sith Energy Shield and the middle of the three apprentices uses a Mandalorian Ripper, otherwise the most noteworthy opponent is the apprentice on the right: You can try to persuade them that the Sith are evil, although they may need further proof: If you speak to the three Selkath apprentices: They can be convinced without proof if you can dominate minds: However, proof is needed to move closer to the light side of the Force. You were there for diplomatic negotiations after claiming the Sith lured you inside or admitting that you were working for the Republic. First, explore the room on your left. He's worth a huge 700 experience points, and when he's dead, you'll gain access to the elevator behind him. Sith passcard: 1, 2, 4, 7, 11, 16 - "22". So I think, I'll go back, find him. Back in the dormitory, Shasa stands to the left by the west wall while three Selkath apprentices stand to her right. These are glitches that can result in a player advantage of some form. After you purchase T3-M4, you have the option of putting it in your party. Once back there, go through said door. in the manaan sith base how can i get pass the trial. XBOX. If you try to use the door control to the left on the east wall: To get through to the east side, exit and use the door control for the first pressure door to the north: Once inside the empty chamber, use the flow control in the south wall: Now you can open the three remaining pressure doors to the east to access the corridor beyond. First, go through the door at your left. She wants 2,000 Credits for it. She'll tell you that she does indeed have the T3-M4 droid that she was holding for Davik. He thinks that by killing you he will finally get the lightsaber from his master. To the west is another door in the south wall, beyond which is the north end of the security room. Sith hangar. When the door is open, don't enter the base. X360. There are two pressure doors in the east wall, each with a door control and a meter between them. With T3-M4 at the helm, approach the door to the Sith Base and he'll automatically go to work on it. Enter the room, disable the grenade and kill both gun turrets in the room. The most direct route to complete your mission for the Republic is through the north door; beyond the east door is the secondary entrance to the base via the transport from the Sith private docking bay, and the flow control room further to the northeast. If it fails by this time, try the same course of action another time, using the "Maybe we should do something about Tela" line as a substitute for #4, followed by, "We … Well, I'm on Manaan, following this. Search the droids and you'll find some good parts for your T3-M4 droid (although if you want to live, you shouldn't have him with you). This is also a sith hangar and a way to get into their base. The Sith tried to lure you to the dark side or offer you a job, then double-crossed you or attacked you when you refused. The elevator to Ahto City in the south wall leads down from Ahto East, with doors in the north and east walls. The launch codes are transmitted in space around orbit of the planet Taris to make sure the Sith ships blockading the planet don't obliterate you on sight. Fixed an issue with the Manaan Sith Base skybox Fixed an issue with the Taris backdrop buildings Removed the Original Manaan optional file … If you received the token from the dying Selkath in the medical room then it can still be hard to persuade them (unless Bastila is in your party to do so if you fail), or the datapad from the footlocker in the Dark Jedi Master's private chamber at the east end of the training room can convince them without any further persuasion: There's a footlocker by the north wall in the northwest corner: Return to Shaelas in the mercenary enclave of Ahto West, leaving the base via the elevator to Ahto East. If you try to open the one to the north on the left: The chamber to the south on the right is empty, but you receive a similar message if you try to open the second pressure door once inside. Go through the door to your left and into a medical room. WII. Also looked up various guides and orderings, none of which worked. IGN & Friends Among Us Charity Livestream, Where to Buy 2021 Gaming Laptops with the Newest GeForce RTX 3060, RTX 3070, and RTX 3080 Video Cards, CES 2021 Highlights: The Biggest Announcements From The Show, Things Ghost of Tsushima Doesn't Tell You. When his shields drop, he can be damaged and won't last much longer. The room beyond the door at the west end of the corridor accessing the disassembly room contains two assault droids, both of which are resistant to energy damage: A door labelled West Lounge in the west wall is the only exit to a short corridor ending in another door, beyond which is the west lounge itself, containing another two assault droids and a Sith heavy trooper. Open a new character. As you enter this corridor, devoid of any droid or human life (or other life, for that matter), you can either go forward through a door, through a door to your left, or through a door to your right. Beyond the north door of the security checkpoint is a corridor with a door in its west wall, beyond which is the south end of another corridor leading north but curving to the west, ending in a door (beyond which is the west lounge and the north computer room). PS2. Before this door is one labelled Disassembly Room in the south wall, beyond which is a short corridor ending in a door to the south, with a faulty war droid standing to the left: The droid is actively engaged in its patrol route. Take the elevator up to the top floor and through the door... On the other side of the door, you'll meet the Sith Governor, a powerful Sith Jedi apprentice who wants a piece of you. After exiting through area #1, you'll be captured by Selkath … Star Wars: Knights of the Old Republic Q&A [ XBOX] ... Star Wars KOTOR FAQ 2 by NukePhD. PC. Otherwise, they'll still find you innocent after you claim any of the following: Having been found innocent, you're free to leave the Ahto High Court... in Ahto West. An Adrenal Strength, 4 Computer Spikes, and 4 Sonic Grenades. The Sith should be no match for you. They'll use grenades so be careful, and combat them with some of your own grenades. Private hangar. Anyways just like Tatooine and Kashyyk, you will be required to pay a docking fee of 100 credits in order to be able to leave the docking area, though you cannot persuade him to reconsider normally … Otherwise, you'll need to return to the Sith base in Ahto East again, where you'll find it's now guarded by a single assault droid and a Sith droid has replaced the diplomat behind the reception desk. Very well. This time, go through the door at the top of the room and into the next area. Agree to the deal, and he'll tell you to go see the droid dealer on the other side of the Upper City and talk to her about buying the droid she's holding for Davik, as it's the only hope we have of breaking into the Sith base. It's a small, isolated room with a few Sith guards within it. You'll get Dark Side points, but what the hell, 2,000 Credits is a lot of money! Spike the computer (costing you one computer spike) and you'll have access to not only cameras of the entire facility, but access to the gun turret commands and sentry droid commands as well. She's very, very easy to "do away with" however, as all you have to do is offer her (and give her) 50 Credits, and she'll take off, telling you how much she hates the Sith in the process. And, of course, feel free to go to the equipment store to buy anything else you might want, although you should be alright with what you have, as long as you upgrade your stuff. Before leaving the Sith base, save game and make sure you've done everything you came to do: although you can return later, upon leaving you're arrested by a Selkath officer supported by droids, and taken all the way to the other side of the city where you may be sentenced to death if you're not careful: You're taken to prison, where Bwa'lass, the Selkath selected as Arbiter for your trial, speaks to you: Once he's finished questioning you, you have your first opportunity to tell him you'll represent yourself, or share evidence that the Sith are evil if you found the datapad in the training annex of the Sith base while looking for missing Selkath: The truth does not set you free, and pleading guilty results in being sentenced to death: So you should definitely plead not guilty: People who represent themselves may have fools for clients, but allowing Bwa'lass to continue, or interrupting him to claim you're not really a Jedi, also results in being sentenced to death: The last of four remaining chances to interrupt and dismiss Bwa'lass as Arbiter to represent yourself comes after he's thrown you on the mercy of the court: You can be a fool and still get sentenced to death by admitting any of the following: Stating you're a Republic citizen or innocent is to no avail, and the only thing that can now save you from being taken back to the holding cell and electrocuted is being able to give them the datapad from the training annex of the Sith base: presenting it, or the token received from the dying Selkath in the medical room, as evidence if you can tell them you were investigating the missing Selkath is also the easiest way to be found innocent. When you get outside of the apartment, a Rodian immediately runs up to you and asks if you are indeed the Hidden Bek who won the Swoop Race in the Lower City. When all is well, take your A-Team (no pun intended) to the Sith Base and enter it. You'll fight two sentry droids and a medical droid in here. Head to Ahto East and go to the entrance to the Sith base. ... Beside that it should be compatible with everything that doesnt retexture the Sith Bases either at Taris or Manaan. This page contains Star Wars: Knights of the Old Republic, q&a, questions and answesr cheatsguru. They shouldn't put up too much of a resistance. I found this token on a dead Selkath inside the Sith base. Taking after the pragmatic stance of their namesake, the order sought the abolishment of the Republic embassy from Ahto City, thereby isolating Manaan from the ongoing turbulence beyond its waters. 32 5 . 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